About 50% of new users without a figurine started a trial game. Their sessions got consistently longer and no longer ended abruptly at the figurine screen. (Exact figures are confidential.)
The hypothesis held halfway: playing first built trust, but it didn’t lead to a purchase on the spot. Follow-up sessions showed parents felt the offer came too early, so we phased out the upsell and kept the demo, which families liked.
The upsell still gave us a useful answer. Across 5 A/B tests on in-app offers, I learned what parents would accept as a first purchase: a starter kit of 3 figurines and a pen.
The demo is still part of the app today, and the concept has grown beyond onboarding: the same try-out format is now used to showcase new games whenever the company launches them.